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List of chrisp11's articles

Virtual Reality - how applicable is it for schools?

by chrisp11 on Fri, March 17, 2017

An introduction to the potential for using Virtual Reality in the classroom.
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Enriching the curriculum through the use of 3D immersive adventure games

by chrisp11 on Mon, September 07, 2015

How photorealistic 3D immersive games can be used to stimulate writing
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Green Screen and virtual worlds

by chrisp11 on Wed, October 22, 2014

Imagine playing at Ronnie Scott's Jazz Club, walking tightrope above Niagara Falls or performing magic to a packed house in Las Vegas. Such feats are technically possible when real-life green-screen video footage is combined with scenes recreated within a 3D virtual world like Second LifeTM. This article details how students at Ashcombe School recently visualised their own a cappella version of Pharrell Williams' tune, 'Happy'.
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Raspberry Pi – What is it and how can it be used to support learning in an educational context?

by chrisp11 on Wed, November 07, 2012

Raspberry Pi - an article on how to get started with Raspberry Pi and its potential for use in schools.
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Recordable Talking devices

by chrisp11 on Mon, April 16, 2012

Examples of recordable talking devices and how they can be used across the curriculum
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IPad/iPad 2 applications (apps) to develop creativity in the classroom

by chrisp11 on Thu, November 17, 2011

This article takes a look at a number of free and low-cost creative apps that are perfect for supporting learning right across the curriculum.
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Games-making and simulation software

by chrisp11 on Tue, November 01, 2011

6 great packages for designing games and simulations
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Want a Second Life?

by chrisp11 on Fri, November 06, 2009

A brief description of the Second Life project
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